рџљµRiders Republic
Extreme sports: races & tricks. Social open world
ThГ©ophile Dreux В· Game designerStatic copy of the original Notion portfolio
Hi! I am ThГ©ophile and welcome to my portfolio! рџЉ
I'm a game designer with a dear interest in creative gameplays and deep game systems. I create meaningful experiences, carefully crafting my design approach. I am specialized in gameplay & 3C, also exploring systems design in my personnal projects. I was trained at 👨‍🎓 ENJMIN, where I obtained a Master’s Degree in game design.
I am currently working at рџђє Big Bad Wolf Studio (The Council, Vampire The Masquerade : Swansong).
Extreme sports: races & tricks. Social open world
A radical racing-fighting couch game
Solo FPS. Craft your bullets’ behaviors
Spread viral memes on the internet! Systemic simulation
Board game expansion. Change your customs!
An eerie fighting game with odd tadpoles
👆 click on a project to learn about it
👆 Click to watch my demo reel!










🙋‍♂️ Manfred Neber · associate game director @Ubisoft Annecy
Théophile is the complete package as a game designer and as a team member. He worked with us as an intern on 🚵‍♀️ Riders Republic, but proved to be more than that. What he was to us, was a major contributor with great analytical skills, technical know how and creative drive. I can honestly say that Théophile made our team better. Because of him, we moved forward on complex topics and needed design, and got some great insights and perspective that are still moulding our initiatives to this day. I look forward to seeing where Théophile goes next, I can’t wait to see his future triumphs and the success he brings to his next team.
🙋‍♂️ Mathieu Clavel · senior game designer @Ubisoft Annecy
It's been a pleasure working with Théophile during his internship on 🚵‍♀️ Riders Republic. He has proven to be very efficient and proactive, be it on documentation, game analysis and features implementation.His great sense of Gameplay and capacity to listen to and iterate together with other job families are definitely strong assets that make him a very promising Game Designer.
I'd be more than happy to work again with ThГ©ophile in the future.
CNAM - ENJMIN В· National Conservatory of Arts and Crafts - National School for Games and Interactive Media
ENJMIN is a french renowned school. Through 2 years of training, I went through academic lessons, multiple game projects, research training and an industry internship at Ubisoft. The “JMIN” curriculum I followed trains specialists in game design, producing, ergonomy (UX/UR/UI), audio, art and programming.
CNSMDL В· National Superior Conservatory of Music and Dance of Lyon
CNSMDL is a very selective institution (I was alone in my year group). I had theoretical lessons and wrote music that was rehearsed, played in concert and recorded. My teacher/mentor was рџ”— Martin Matalon.
Lyon II “Lumière” University
CRR Lyon · Regional Conservatory of Lyon | With honors : “Very Good”
CV