Hi! I am Theophile and welcome to my portfolio!
I'm a game designer with a clear interest in creative gameplay and deep game systems. I create meaningful experiences, carefully crafting my design approach. I am specialized in gameplay and 3C, while also exploring systems design in my personal projects.
I am currently working at Big Bad Wolf Studio (The Council, Vampire: The Masquerade - Swansong).
Experience
Riders Republic
Extreme sports: races & tricks. Social open world.
Shocklane
A radical racing-fighting couch game.
A Modern Mage Out
Solo FPS. Craft your bullets' behaviors.
Memes Die Too
Spread viral memes on the internet. Systemic simulation.
7 Wonders: Customs
Board game expansion. Change your customs.
Tads.
An eerie fighting game with odd tadpoles.
Click on a project to learn about it.
Skillset
Softskills & Mindset
- I ask all my colleagues their views on design
- I ask my colleagues their creative reasoning to tighten design-art links
- I take special care of building and sharing the high-level vision with everyone
- I think in-depth research & understanding is key to great design
- Design does not have a unified theory yet, so I am building my own frameworks
- I analyze known designs to build new ones
- I like to renew existing codes and genres
- I carry various influences from my artistic experience
- I make sure I treat everyone with respect
- I stand for diversity representation & accessibility in the games I work on
References
Manfred Neber - associate game director @Ubisoft Annecy
Theophile is the complete package as a game designer and as a team member. He worked with us as an intern on Riders Republic, but proved to be more than that. What he was to us, was a major contributor with great analytical skills, technical know-how and creative drive.
Mathieu Clavel - senior game designer @Ubisoft Annecy
It has been a pleasure working with Theophile during his internship on Riders Republic. He has proven to be very efficient and proactive, with strong gameplay sense and collaborative iteration skills.