Theophile Dreux - Game designer

Hi! I am Theophile and welcome to my portfolio!

I'm a game designer with a clear interest in creative gameplay and deep game systems. I create meaningful experiences, carefully crafting my design approach. I am specialized in gameplay and 3C, while also exploring systems design in my personal projects.

I am currently working at Big Bad Wolf Studio (The Council, Vampire: The Masquerade - Swansong).

Experience

Click on a project to learn about it.

Skillset

Softskills & Mindset

Team oriented
- I ask all my colleagues their views on design
- I ask my colleagues their creative reasoning to tighten design-art links
- I take special care of building and sharing the high-level vision with everyone
Analytical
- I think in-depth research & understanding is key to great design
- Design does not have a unified theory yet, so I am building my own frameworks
Creatively ambitious
- I analyze known designs to build new ones
- I like to renew existing codes and genres
- I carry various influences from my artistic experience
Inclusive
- I make sure I treat everyone with respect
- I stand for diversity representation & accessibility in the games I work on

References

Manfred Neber - associate game director @Ubisoft Annecy

Theophile is the complete package as a game designer and as a team member. He worked with us as an intern on Riders Republic, but proved to be more than that. What he was to us, was a major contributor with great analytical skills, technical know-how and creative drive.

Mathieu Clavel - senior game designer @Ubisoft Annecy

It has been a pleasure working with Theophile during his internship on Riders Republic. He has proven to be very efficient and proactive, with strong gameplay sense and collaborative iteration skills.

CV